
Under these circumstances, Jack’s build would be far more useful and important. However, Gears 5 features three-player cooperative play, leaving one person to control Jack. Jack’s abilities aren’t really necessary except for sections where they’re shoehorned in. It’s a superfluous but inoffensive system. For instance, you can switch between having shock traps or an area-of-effect scan that highlights all enemies. Apart from Jack’s passive traits, he has active abilities that can be swapped out. Components are hidden throughout the levels that let you enhance Jack’s abilities. Jack, the robot that always accompanies you, can be upgraded. There’s another relatively-major addition. (Also, I still maintain that active reload is one of gaming’s neatest simple mechanics.) Waiting in cover, popping up for a few seconds of sustained fire, ducking back down, hitting an active reload, repeat until everything’s dead - that’s a loop that never really gets old. This cover-based shooter shows no signs of aging. That being said, Gears 5‘s combat is predictably excellent. Gears is best when the setting is small so that the action can be focused. The combat sequences are punchy and tense. The locales are self-contained and rife with detail.

Once back in pursuit of the critical path, Gears 5 returns to form. There are optional locations that probably hold side quests, collectibles, or resources. Steering a skiff, we’re asked to traverse a snowy pass at our own leisure. Gears has never been subtle and it’s not about to start now. Corridor shootouts that lead to more corridor shootouts. Heavy-handed exposition stitched together by loud setpieces. The end to Act 1 had me rolling my eyes with astonishment, convinced I wouldn’t see something more delightfully stupid in video games this year.įor a long time, Gears 5 feels exactly like the Gears everyone expects. The build is deceptively slow, considering that there’s always something explosive and ridiculous afoot. Halfway through the campaign, and I’m just now being introduced to Gears 5‘s major overhauls. MSRP: $59.99 included as part of Xbox Game Pass But there’s also a cognitive dissonance when the formula feels different from what we’ve come to expect from Gears over the past 13 years. Gears 5 strays from its roots and that’s commendable. Gears 5 feels huge at times.īut, in service of feeling like a Gears game, sometimes those changes are too much. There are structural changes so that developer The Coalition can sincerely call this the biggest Gears game ever. That being said, if you stick with it, Drifting Lands has plenty of action for space fans to explore.Gears 5 takes risks, more than just dropping the “ of War” from the title.
#Drifting lands metacritic trial#
Eventually, through trial and error, you start to pick up on how different weapons and skills operate and which enemies are vulnerable to what types of damage, but there's nothing more frustrating than finding out your ill-equipped for a particular mission after you're already in the thick of it. This forces players to sometimes dive into missions with absolutely no idea how their ship will operate.

Unfortunately, there's no option to take your customized ship on a test flight to try out any new gear or skills. All of this requires a lot of tinkering in the Hangar and wheeling and dealing over in the Shop. Some of these pieces also have specific stat requirements to use.

The problem here is that every piece of equipment you get can alter your fighter is significant ways. You'll also need to purchase and equip a number of unique skills that become accessible as you level up. Between missions, you'll have to sort through the loot you've picked up along the way, deciding what to sell, what to keep, and what to break down into "blueprints" to improve upon. While the shooting side of Drifting Lands is pretty straightforward and easy to pick up, things get a lot more complex over on the RPG side of the game. You don't need to feed an endless supply of quarters into this one, though, which is great considering that its steadily increasing difficulty would end up costing a college tuition's worth of coins. This is the type of gameplay that would be right at home in an old school arcade. On the surface, the game feels like a basic side scrolling shooter, with players testing their reflexes by flying around, dodging bullets, mines, and all manner of robotic enemy ships as they fill the screen. Now it's happened again with Drifting Lands, a sci-fi game that blends together equal parts shoot 'em up and role-playing genres. It happened with peanut butter and chocolate, with chicken and waffles, and with deep fried and … anything. Sometimes two things that appeal to completely different tastes somehow come together and create a satisfying treat.
